It is recommended to avoid the use of DoT spells as Nidhogg can be put to Sleep allowing time to recover, if necessary (usually from repeated Hurricane Wings.).
It is highly recommended to avoid the use of AoE Spells of any kind, as it may target the surrounding Darters.
Positioning your alliance at the base of Nidhogg's two front feet is crucial to prevent Spike Flail, and withstanding damage from Dragon Breath.
At least one Abjuration will drop 100% of the time.
Unlike Fafnir, all of Nidhogg's AoE attacks inflict damage to any player in range including people outside of alliance, this includes Spike Flail.
Denoted by the wings being raised in the air, as opposed to their normal position at his sides. Noticeable by the usual 2 Hour dust cloud animation, this ability enhances Nidhogg's attack, defense, and magic defense drastically for about 30 seconds.
Nidhogg has a "2 Hour" ability that can be used at will.
Spike Flail occurs only if Nidhogg has over 100%TP and is attacking with its tail.
Spike Flail - An extremely powerful AoE attack that inflicts heavy damage to all within range, generally resulting in a wipe.
Avoidable by strategically positioning the alliance at the base of Nidhogg's two front feet.
Dragon Breath - A Frontal Fire based AoE attack that causes significant damage.
Absolute Terror - Inflicts Terror on to a single target in which the player becomes immobile for a short period.
Horrid Roar - Removes all positively induced status effects including food on a single target.
Hurricane Wing - A Wind based wing attack that causes a severe but short duration Blind effect, this AoE attack also removes Blink and Utsusemi.
Lottery Spawn from Fafnir after 3 consecutive days.
JA = Detects job abilities WS = Detects weaponskills Z(D) = Asleep in Daytime Z(N) = Asleep at Nighttime HP = Detects Low HP M = Detects Magic Sc = Follows by Scent T(S) = True-sight T(H) = True-hearing A = Aggressive NA = Non-Aggresive L = Links S = Detects by Sight H = Detects by Sound